Pax Dei Bounties

Heads now carry a price in Lyonesse. Is yours one of them?

Set a price on another player's head, or collect on theirs. Either way, the bloodstained ledger is read by everyone.

What this is #

Pax Dei Bounties is a player-run bounty economy built on top of the game and orchestrated through a bespoke discord community/bot.

Why this exists #

Right now, the only PvP objective in Pax Dei (Mournwood trees) appeals to only a very narrow set of players: those looking to own a shrine and willing to grind to maintain it (for seemingly no reward or advantage other than having your clan name on the map).

Beyond grinding Mournwood trees, four gaps stand out. Here's how this project closes each one:

  • Killmail system

    Missing today

    No record of who killed whom, or what was at stake.

    Solved by

    Every claimed bounty requires video evidence, reviewed by Clerks and the community during probate. That review record is the killmail system, built on top of a bounty until the game provides its own system.

  • Leaderboard

    Missing today

    No way to see who is actually good at (or at least active in) PvP.

    Solved by

    Every House publishes a leaderboard of hunters by lifetime claims and underwriters by lifetime amount placed, plus a ledger summary of what is currently at stake.

  • Other loci of conflict

    Missing today

    Mournwood trees are the only thing worth fighting over.

    Solved by

    A House sitting inside Lyonesse itself is a second point of interest. Lines funded in lootable currencies (like ambergrasp and canonite), not just gold, mean placing or collecting a large bounty bears risk.

  • Fights worth a story

    Missing today

    Most fights leave nothing behind worth talking about.

    Solved by

    A claimed bounty comes with video proof, a public vote, and a name attached: exactly the ingredients a "that mattered" story needs. A huge bounty makes for a great one on its own, and a hunter who gets schwacked while claiming it makes for an even bigger one.

How it works #

Someone wrongs you, or just has a target on their back. You put a reward on their head. We call that underwriting (or placing) a line on a named quarry (or target player).

To place a line you must first have established a chest at the House, in-game. Once you do, you deposit your line(s) into your chest.

The House's Factor then ratifies the line (verifying the funds placed against it) and accepts it into escrow and enters it to the House's ledger which establishes a public bounty on that quarry.

As other underwriters place lines against the same quarry, that bounty grows.

At some point, the size of a bounty will start to appeal to hunters.

Hunters (like underwriters) are patrons of the House and are required to establish a chest at the House before they can claim a bounty.

The first hunter to provide evidence of a new kill against that quarry lays claim to the bounty, locking it into probate: a period in which the community may weigh in on the validity of the kill.

The House's Clerks use that community signal, a set of criteria, and their own judgment to cast a vote to either ratify or reject the hunter's claim.

If ratified, the Factor settles the claim by first taking a house rake (or cut), then depositing the rest into the hunter's chest and notifying them.

If nobody ever claims a bounty, the line doesn't sit in escrow forever: it refunds to the underwriter's own chest once a configured window passes. If that refund then goes untouched through a second window, it escheats to the House instead.

How a bounty's roles fit togetherThree separate underwriters each place their own line — gold, canonite, and/or ambergrasp — against the same quarry. Every ratified line adds to that quarry's bounty, shown as a running total. A bounty hunter hunts and kills the quarry, submits a claim, and the House's Factor and Clerks rule on it during probate before the Factor settles the payout, minus the House's rake.hunts & killsfund linesratifiesclaim & probatesettles:pays out, minus rakeUnderwriter ALine: 500 goldUnderwriter BLine: 40 canoniteUnderwriter CLine: 15 ambergrasp + 200 goldQuarrythe bounty targetBounty:700 gold40 canonite15 ambergraspBounty Hunterclaims the killThe HouseFactor — ratifies, settlesClerks — rule on claims
  1. Underwriters place lines
  2. The House ratifies
  3. A hunter claims the kill
  4. Clerks and the Factor rule on it
  5. The Factor settles it

Terminology #

TermDefinition
The World
Houseor Marque HouseThe institution and its physical, in-game location. Patrons visit it to place lines and collect payouts: the "bank" of the bounty world, run by a Factor and their Clerks.
LedgerThe House's master record of every line, underwriter, and quarry, past and present: the source of truth behind the public leaderboards and summary.
Roles
FactorHead of a House, and its sole financial authority: oversees operations, ratifies lines, and distributes bounty payouts. Also casts a vote in claim probate, alongside Clerks.
ClerkHouse staff who review claim evidence and vote on submitted claims during probate. No financial authority.
UnderwriterA patron who places a line against a quarry.
Quarryor MarkThe bounty target. Not necessarily a patron of any House: just the exact name of any avatar in the world.
Bounty HunterWhoever hunts a quarry down to collect the bounty on their head.
PatronAnyone with a chest at a House, whether acting as underwriter, hunter, or both.
Mechanics
LineA single underwriter's committed amount (gold and/or items) against one quarry.
BountyThe sum of all active lines on a given quarry.
RakeThe cut the House takes out of a bounty payout.
EscrowThe House's reserve where a ratified line's funds are held, on the underwriter's behalf, until its bounty is claimed and settled, or the line expires.
ChestA patron's personal secure box at the House: where lines are funded from and payouts land. One chest per person, regardless of role.
ProbateThe review window between a hunter's claim and the House's ruling on it, during which Clerks (and the Factor) vote and the community weighs in.
RefundWhat happens to an escrowed line when its bounty goes unclaimed within the configured window: returned to the underwriter's own chest, and dropped from the bounty's public total.
EscheatWhat happens if a refund itself then goes untouched for a second configured window: read as an abandoned account rather than an unreachable quarry, and claimed by the House.

Claiming a bounty #

The first hunter to kill the quarry submits video evidence, showing the quarry's name, their death, and that they were looted, whether you or a groupmate did the looting. That locks the bounty into probate, a review window before anything's paid out. The requirements below are mechanical: Clerks check them off, no room to interpret. Recommendations are the opposite: Clerks use judgment on those, and some exist to protect you and your clan from a slip rather than to satisfy a Clerk at all.

Required

  • ✓ Video link (YouTube)
  • ✓ Fight happened in Lyonesse, not a duel, tournament, or other arranged fight
  • ✓ Quarry's name clearly visible
  • ✓ Quarry's death captured on camera
  • ✓ Quarry shown looted, on camera

Recommended

  • ★ Target fighting back or trying to escape, not an execution of a passive target
  • ★ Trimmed down: 1 to 2 minutes of the context and the fight, not several minutes of downtime
  • ★ Chat and comms audited: blur or cut anything you don't want shared publicly before submitting

Flagged during probate

  • ✗ AI-generated video
  • ✗ Duplicate or historical video
  • ✗ Other, with a stated reason
1v1s, group fights, and ganks are all acceptable evidence, whatever actually happened in Lyonesse. Recommendations aren't grounds for a technical rejection on their own, but Clerks may weigh them during probate.

Group fights: first come, first served. Houses will not arbitrate whose kill it "really" was. If two hunters from the same group each have video of the same fight that independently meets every requirement above, whoever submits their claim first gets it, full stop. It's on players to trust the people they're playing with to divide up bounties fairly among themselves before anyone hits submit.

The death: the video has to show the quarry dying, but not that you landed the killing blow. There's no reliable way to tell who struck last, so nobody's asking. A fall, a drowning, or a pack of mobs all count, as long as the death is on camera and your actions are what brought it about.

Extra angles: you're welcome to cut in footage from a groupmate's perspective as supporting evidence, for example if their view caught the name or the death better than yours did.

Your name: the hunter's own name isn't required to appear anywhere in the video. Pax Dei only displays a player's name while grouped, or if they remember to open their character sheet on camera, and requiring it here would drive adoption down more than it's worth. It's not a requirement, at least for now.

Why a rake #

Every settled bounty pays the House a rake: a cut off the top that compensates the Factor and Clerks for the time they put into ratifying lines, reviewing evidence, and voting during probate.

It also exists to blunt certain kinds of abuse and prevent reputation farming: the rake escalates on repeat pairings, making it costly to trade a bounty back and forth between the same few people just to pad a leaderboard.

Rake by pairings in the window

Every repeat of the same hunter↔underwriter or hunter↔quarry pairing, within a rolling window, raises the rake:

Pairings in windowRake
1st10%
2nd25%
3rd45%
4th+70%

The window length and steepness are configurable settings, still being tuned against real pilot data. Underwriter↔quarry repeats don't count toward this. Only pairings where money could plausibly loop back to the same pocket do.

Effective rake over time

The same pairing escalating on quick repeats, then going quiet long enough for the window to close and the count to reset:

Effective rake over time for a repeating pairingThe rake starts at 10% on a first claim, climbs to 25% then 45% as the same pairing repeats quickly, then the pairing goes quiet. Once the rolling window closes without another repeat, the count resets and the next claim from that pairing is back at the 10% base rake.10%25%45%10%1st2nd3rdlong gapresettime →

Once the window closes on a pairing without a repeat, the count starts over: the next claim from that hunter and underwriter (or hunter and quarry) settles at base rake again.

Self-underwritten lines

If the hunter collecting a claim also underwrote one of the bounty's own lines, that line settles at 100% rake outright, no escalation schedule involved, because the gold never really left that person's own pocket.

Examples

All use the same lines for Underwriters A, B, and C and the same bounty. What changes is the number of repeat claims between hunter↔underwriter and/or hunter↔quarry — except the last one, where the hunter is Underwriter A themselves:

No repeats yet, first pairings

  • Line A: 500 gold10%
  • Line B: 40 canonite10%
  • Line C: 15 ambergrasp + 200 gold 10%

This is the first time this hunter has killed this quarry and the first time this hunter has claimed a line from any of the three underwriters. Base rake.

hunter ↔ Underwriter B, 3rd pairing

  • Line A: 500 gold10%
  • Line B: 40 canonite45%
  • Line C: 15 ambergrasp + 200 gold 10%

This is the first time this hunter has killed this quarry, but the 3rd time this hunter has claimed a line from underwriter B so that line sees a higher rake.

hunter ↔ quarry, 3rd claim

  • Line A: 500 gold45%
  • Line B: 40 canonite45%
  • Line C: 15 ambergrasp + 200 gold 45%

This is the third time this hunter has killed this quarry, but the first time they have claimed a line from any of the underwriters. All lines see the increased rake from the quarry repeat only.

Both at once: hunter ↔ quarry, 2nd claim, and ↔ Underwriter C, 2nd pairing

  • Line A: 500 gold25%
  • Line B: 40 canonite25%
  • Line C: 15 ambergrasp + 200 gold 45%

This is the second time this hunter has killed this quarry, and the 2nd time this hunter has claimed a line from Underwriter C. That line sees rake hikes from both the quarry repeat and the underwriter repeat.

Hunter is also Underwriter A

  • Line A: 500 gold (the hunter's own line) 100%
  • Line B: 40 canonite10%
  • Line C: 15 ambergrasp + 200 gold 10%

This hunter underwrote Line A themselves, then claimed the kill. Line A settles at 100% rake no matter what their pairing history looks like — Lines B and C, placed by other underwriters, still pay out at base rake as usual.

A tool will be provided for hunters to preview what they will actually get from any given bounty and be transparent about the rakes they will receive.

Becoming a patron #

Every patron, anyone with a stake in the bounty economy, gets a chest: a personal, secure box at the House. In Pax Dei, a privately-flagged chest is only accessible to you and the plot owner, which is what makes it work as an account without anything fancier bolted on. Getting one isn't self-service yet: Pax Dei doesn't expose the permissions needed to automate the Discord-to-avatar link, so it's a manual, in-game step.

  1. 1

    Apply through Discord

    Tell the House you want in.

  2. 2

    Factor sets up a meetup

    An in-game meetup to place your chest and link your avatar.

  3. 3

    You're a patron

    One chest, ready to underwrite lines or collect payouts.

Underwriters fund their own chests, but a claimed line doesn't move straight from one patron's chest to another's. Once the Factor ratifies it, a line moves to escrow at the House; once a claim is validated, the Factor moves the escrowed lines (less rake) into the hunter's chest. It's the same chest, whichever role you're playing at the time: alt-avatars and separate hunter identities are fine, the Discord-to-avatar link just has to exist, it doesn't have to be your main.

Roadmap #

This starts as a single House: run by the project's founder, Spero, on his own server, Selene, as a closed pilot. The long-term goal is bigger, a House on every server that wants one, eventually with room for more than one House per server. Getting there happens in stages, not all at once.

  1. Phase 0A

    Conceptual pressure testing

    Complete

    Share the idea, and this marketing site, with real people. Pressure test it, gather feedback on the copy, and refine both.

    Phase 0B

    MVP code development

    Complete

    Build the working domain code: the bot, the ledger, the bounty mechanics.

    Phase 0C

    Prototype house and secure shrine plot

    Complete

    Prototyping the layout in the home valley, where building is unconstrained. A path to a free plot on Solitude's shrine on Selene has been identified for the live build.

  2. Phase 1A

    Internal testing

    Complete

    One House, run by Spero for his own clan only, tested in the home valley rather than live in Lyonesse. Get the bot's mechanics solid and its bugs worked out before anyone else is relying on it.

    Phase 1B

    Code hardening and stretch goals

    Complete

    Harden the code against edge cases and abuse uncovered during internal testing, and pick up stretch goals that aren't required for the MVP.

    Phase 1C

    Build the real pilot House in Lyonesse

    Complete

    Reproduce the home valley layout live at Solitude's shrine on Selene, in Lyonesse, once a plot is secured.

  3. Phase 2

    Open the doors to Selene

    In progress

    Still one House, still on Selene, but opened up to the rest of that server's community, with clerks invited in from other magnates active in that server's PvP scene.

  4. Phase 3

    Guidelines & build guide

    Soon™

    If adoption on Selene is wide and abuse stays at a level the community can live with, this project writes up guidelines, recommendations, and a build guide covering how the pilot House was actually built, ready to hand off to anyone standing up their own.

  5. Phase 4

    Recruit Factors for other servers

    Candidate Factors are recruited or self-identify from other servers, one at a time, and get onboarded using the guidelines from Phase 3.

  6. Phase 5

    Multiple Houses per server

    The end state: any server can support more than one House at once, each one independently run.

FAQ #

Living document — expect this to be revised as mechanics get built out.

What is a House? #

A House is a franchise: any clan can stand one up, appoint a Factor to run it, and start taking bounties. It's a physical, in-game location patrons visit to place lines and collect payouts — the "bank" of the bounty world. How well it's run — trust, fairness, turnaround time — is on that House, not on this project.

Can anyone start a House? #

Yes: every House is effectively a franchise. Anyone can become a Factor and start one; how well it's run — trust, fairness, turnaround time — is on them, not this project. This project's goal isn't any single House's success. It's providing a reusable means: the bot, the mechanics, and a set of recommended guidelines, not a guarantee. If a House runs badly, patrons are free to take their business elsewhere, or stand up a rival House of their own.

Who's who — Factor, Clerk, underwriter, quarry, hunter? #

The Factor runs the House and is its sole financial authority: ratifying lines and handling payouts. Clerks review claim evidence and vote on it during probate, but hold no financial authority. An underwriter is anyone who places a line; a quarry (or mark) is whoever it's placed on; a bounty hunter is whoever collects. A patron is the umbrella term for anyone with a chest at the House, in any of those roles — most people will be both an underwriter and a hunter at different times.

How do I actually become a patron? #

You apply to a House through Discord, and its Factor coordinates an in-game meetup to place your chest and link your avatar's name to your account. It's not self-service yet — Pax Dei doesn't expose the permissions needed to automate that link. Alt-avatars and separate hunter identities are fine; the link just has to exist, it doesn't have to be your main.

What's a chest, and why do I need one? #

A chest is your personal, secure box at the House — where a line's funds come from and where a payout lands. Everyone gets exactly one, whatever role they're playing at the time. In Pax Dei, a privately-flagged chest is only accessible to you and the plot owner, which is what makes it work as an account without anything fancier bolted on.

How does placing a bounty work? #

An underwriter places a line — gold, canonite, and/or ambergrasp — and tells the House who it's on. Once the House ratifies the deposit, the line moves into escrow and the bounty goes public with a running total anyone can see — first come, first served, no way to "call" it ahead of time.

Why canonite and ambergrasp, and not just gold? #

Gold can't be looted in Pax Dei — only inventory can. A line funded purely in gold would be completely safe to carry. Canonite and ambergrasp are real, lootable materials, so hauling a line in to place a bounty, or walking out of the House with a payout, is itself something worth intercepting — part of what gives Lyonesse's danger somewhere to live outside the Mournwood tree fights.

Will you accept other chits or currency as line items in the future? #

Possibly, yes. Any candidate has to stay highly stackable, or the House runs into a storage problem, and the list of accepted items has to stay narrow, or it runs into a different storage problem: too many item types spread thin across too many chests. Tattered sigils/lockets and crimson runic leashes are the most likely future candidates, but nothing's decided. Community feedback is welcome on this, and will actively be solicited.

Who decides whether a claim is valid? #

Clerks, and the Factor, each cast a vote to ratify or reject a submitted claim, changeable any time until probate ends. A Clerk connected to either party recuses — not voting counts as recusal. At the end of probate, a simple majority of votes cast decides it; a tie defaults to rejection.

What happens if a bounty never gets claimed? #

Nothing sits in escrow forever. If a bounty hasn't resolved within a configured window, the line refunds — it returns to the underwriter's own chest and drops off the public total immediately, so no hunter's chasing money that's already gone. If that refund then goes untouched through a second window, it escheats to the House, on the read that it's an abandoned account rather than just a hard-to-reach quarry. An underwriter who's still around just notices the refund and re-places the line.

What's the House's cut, and can it change on me? #

Every settled payout pays the House a base rake, which is how the House compensates its Factor and Clerks for the time they put into ratifying lines and reviewing claims. That rake escalates if the same hunter↔underwriter or hunter↔quarry pairing repeats within a rolling window — a cost on reusing the same relationship to farm the leaderboards, not a penalty on genuine repeat rivalries once enough time has passed. A repeat hunter↔underwriter pairing only raises the rake on that underwriter's own line; a repeat hunter↔quarry pairing raises it on every line in the bounty. The escalation schedule is published, not hidden, so a patron can always predict their own rake before placing a line or claiming a bounty.

Isn't this system open to abuse? #

The rake escalation, probate voting, and evidence requirements all exist to blunt abuse, but none of them are airtight. Some amount of abuse is going to get through, and this project accepts that as the cost of doing business. The goal isn't zero abuse: it's keeping it rare and small enough to become a story someone tells later, instead of a reason the whole system stops being fun. That's a known weak point of this project, not something being hidden.

Does the quarry have to be a member of the House? #

No. A quarry is just the exact name of any avatar in the world — they don't need a chest, an account, or any relationship to the House at all.

What's public? #

A leaderboard of bounty hunters by lifetime settled payout value, a leaderboard of underwriters by lifetime amount placed on settled bounties (both currency-normalized to a gold equivalent), a directory of every House across every server ranked the same way, and a per-House ledger summary: lifetime payouts, lifetime rake, and what's currently at stake in active bounties.

What if Mainframe ships something like this officially? #

Mainframe, the studio behind Pax Dei, might eventually ship an official killmail system, better permissions, or something else that does part of what this project does. That's a good outcome, not a threat: if it happens and this project has real adoption by then, the plan is to move quickly and build on top of whatever Mainframe ships rather than compete with it. This project exists to fill a gap in the game, not to become dead weight once that gap closes on its own.